Performance Mode Hotfix
Resolved a critical bug that impacted quality in LSFG 3.1 Performance mode.Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo.Added Macedonian localization.Big thanks to everyone helping make LS better.Also, check...
LSFG 3.1
This update introduces significant architectural improvements, with a focus on image quality and performance gains.Quality Improvements[p]Enhanced overall image quality within a specific timestamp range, with the most noticeable impact in Adaptive Mode...
Adaptive Frame Generation
AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently...
LSFG 3
Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Better quality: Reduced flickering and border artifacts, with noticeable enhancements in...
Announcing LSFG 3
We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Thank you for being part of our journey, stay tuned for more...
Resolution Scale, SGSR v1, and Windows 11 24H2 Compatibility
Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when playing at 1440p, setting the scale to 50% enables LSFG to generate...
X4 Frame Generation & G-Sync Support
- LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower...
Quality fixes
- Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. - LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR. - Added Portuguese and Serbian translations
Framepacing and LSFG updates
This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the...
X3 Frame Generation
- Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been...
Introducing LSFG 2.0
- Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal...
General improvements and bug fixes
Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates. Changes to DXGI capture that may improve frame rate stability and address possible other issues. Read the full changelog...
LSFG 1.1 – New UI detection model
Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection. Read the full changelog here.
New frame capture API
New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's...
Introducing Frame Generation – LSFG
Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling. The...
Introducing a new scaling type – LS1
Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases. There have also been many other changes since...
Stand with Ukraine!
Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely. You can support Ukraine, all income from sales of this program during the war will be directed to the needs of the Ukrainian army and the...
2.0 released!
What's new:
UI:
- Completely new UI with themes support;
- Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to...
1.6.0 released – NVIDIA Image Scaling is here!
Added another great upscaler - NIS (NVIDIA Image Scaling). Notes: The sharpness setting is unified for both FSR and NIS in the range [0–1.0], where 1.0 is the maximum sharpness. Have fun!
1.5.7 Released
This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum. The main efforts were spent on polishing...
1.4.0 released – AMD FSR is here!
- Added AMD FSR 1.0 scaling type; - LS is now run with administrator privileges by default to set the GPU scheduling priority; Notes: AMD FSR 1.0 is a GPU demanding type of scaling compared to integer scaling, but produces a higher quality image. Depending on your GPU...
1.3.2 released
- Fixed bug in "Cursor speed" calculations. When you turned off "Enhanced Pointer Precision" in the mouse settings in Windows, the sensitivity calculation was incorrect; - Fixed gray window background in high contrast mode; - When starting Lossless Scaling with...
Integer Scaling from AMD!
AMD released the Radeon Software Adrenalin Edition 2020 Driver with Integer Scaling support for games. Unlike Nvidia or Intel, who made this feature available only for the new generation of their graphics cards, AMD has delivered Integer Scaling to graphics cards from...
1.3.1 released
- Now you can use "Force resize" while scale factor is 1; - Changed "Cursor speed" calculations. Windows mouse sensetivity is set as integer. There used to be a ceiling of new sensitivity, but now it is rounded.
1.3.0 released
- Now you can use the nearest neighbor option for the Auto setting. This option will calculate a non-integer scale factor to scale your game to full screen while maintaining the aspect...
1.3.0 Beta – For multi-display users
Everyone who has multiple displays, especially if the main display has a high refresh rate, please test this beta for performance. Changes were made, a user with a 144 hz monitor confirmed that his problems with a jerky mouse and low FPS were solved. Please feedback...
Nvidia adds integer scaling support.
Following Intel, which announced that will support integer scaling in its new Graphics Gen11, Nvidia just added support for integer scaling to its drivers... for Turing only. Despite the fact that in general these are positive changes for the industry, it is amazing...
1.2.9 released
This is a bug fix release. Most of the bugs appeared with the Windows 10 version 1903 release, such as inability to turn off anti-aliasing as soon as you turned it on and a jittery mouse in the multi-display mode. This has been fixed. Also fixed a bug leading to...
1.2.8 released
Now you can create shortcuts to start and scale the game easily without launching the app and selecting individual settings for each game. Note: only games that run without a launcher are supported (i.e., if launching the .exe file of the game will directly launch the...
1.2.6 released
Changelog: - Added alignment option. In some situations, you can use a larger integer scale factor to fill the screen more, but the game may slightly exceed the height of the screen. With the alignment option you can decide which part of the image will be cropped. -...
Lossless Scaling Demo
Now you can download the free demo version of Lossless Scaling. It allows you to use only the “Auto” function - automatic selection of an integer scale factor for your game, all other settings are set by default and cannot be changed....
1.2.5 released
Changelog: - Added "Auto" option. Calculates the maximum integer scale factor that can be used to fit the game on the screen. If you do not need the use of a non-integer scale factor or the "Force Resolution" option, you can use this option in order not to calculate...
1.2.4 released
Changelog: - Multi-display support; - 'Clip Cursor' option (for multi-display users); - Mouse speed now taken into account. Can be disabled via option; - Custom scale factor (non-integer values can be used); - New "Scale in 5 seconds" button. Usuful for games which...
Multi-display users are invited to the beta test
Multi-display support is finally here. To participate in open beta testing, go to Library - Software - Lossless Scaling - Properties - Beta and select "beta" from the drop-down list. Version 1.2.0 Beta will automatically download to your computer and replace the...
App released
30% launch discount! Many thanks to all beta testers for your feedback and reports. Happy Holidays!
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